“Virtual Reality” Reconsidered

Research output: Chapter in Book/Report/Published conference proceedingChapter

Abstract

The term ‘virtual reality' is used widely in contemporary culture to evoke the false worlds of the imagination digital technology has enabled us to create. However, the term itself remains ill defined, particularly amidst recent developments in theories of virtuality and reality that have left contradictory marks on VR. The phrase ‘virtual reality' has become problematic, and is in need of a reconsideration for its continued relevance. This chapter assesses the term throughout its development and in the context of other theorisations such as cinema and cyberspace that have dominated recent digital theory. Taking the Deleuzian expansion of the Virtual and the Lacanian expansion of the Real, the chapter interrogates the constituent processes of VR to suggest a new mode of conceiving the technologies in terms of a parallax between virtual-real and physical-digital within contemporary thought, which will then be applied to a conceptual framework for digital creative practices.
Original languageEnglish
Title of host publicationHandbook of Research on Digital Media and Creative Technologies
EditorsDew Harrison
Place of PublicationHershey, PA
PublisherIGI Global
Chapter9
Pages200-223
Number of pages24
ISBN (Electronic)9781466682061
ISBN (Print)9781466682054
DOIs
Publication statusPublished - 2015

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    Benjamin, G. (2015). “Virtual Reality” Reconsidered. In D. Harrison (Ed.), Handbook of Research on Digital Media and Creative Technologies (pp. 200-223). IGI Global. https://doi.org/10.4018/978-1-4666-8205-4.ch009