User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study

Ramy Hammady, Minhua Ma, Anna Powell

Research output: Chapter in Book/Report/Published conference proceedingChapter

Abstract

This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a concept is vital to effective visual communication and interpretation in museums, and to enhance usability during a museum tour. In the project ‘MuseumEye’, the augmentations generated were localized based on a hybrid system that combines of (SLAM) markerless tracking technology and the indoor Beacons or Bluetooth Low Energy (BLE). These augmentations include a combination of multimedia content and different levels of visual information that required for museum visitors. Using mobile devices to pilot this application, we developed a UX design model that has the ability to evaluate the user experience and usability of the application. This paper focuses on the multidisciplinary outcomes of the project from both a technical and museological perspective based on public responses. A field evaluation of the AR system was conducted after the UX model considered. Twenty-six participants were recruited in Leeds museum and another twenty participants in the Egyptian museum in Cairo. Results showed positive responses on experiencing the system after adopting the UX design model. This study contributes on synthesizing a UX design model for AR applications to reach the optimum levels of user interaction required that reflects ultimately on the entire museum experience.
Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality, and Computer Graphics
EditorsLucio Tommaso De Paolis, Patrick Bourdot
PublisherSpringer, Cham
Chapter8
Pages349-369
Number of pages21
Volume10851
ISBN (Electronic)978-3-319-95282-6
ISBN (Print)978-3-319-95281-9
Publication statusPublished - 14 Jul 2018

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Hammady, R., Ma, M., & Powell, A. (2018). User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’ as a Case Study. In L. T. De Paolis, & P. Bourdot (Eds.), Augmented Reality, Virtual Reality, and Computer Graphics (Vol. 10851, pp. 349-369). Springer, Cham.