The Sixth Sense: Virtual Human Project and Interactive Learning Environments

Diogo Miranda (Photographer)

Research output: Non-textual formExhibition

Abstract

Interactive learning environment regarding basic health senses: voice, hearing, vision, skin, locomotion, and spine. Featuring compendium posters, 3D CGI video sequences of the human body, and 3D printed objects (real size and maximized). The main goal is to introduce the audience to basic health information over the human body in a dynamic and interactive way. The environment can be set in any kind of space since it has been developed as a ‘package’ to be easily replicated.

The interactive learning environment is made of panels with interactive messages (size A0, A1, A2 or A3 depending on the available space) and videos with 3D computer graphics of the human body. The sequences have informative subtitles and voiceover to stimulate knowledge acquisition in 3 ways: vision, hearing, and cognition (message interpretation). The panels (as well as the videos) bring ‘hidden information’ (eg. Easter eggs) for specific contents developed for a virtual environment under the message ‘Learn+’ (learn more) printed in the panels and at the end of the videos. Each topic has also one or more 3D printed structures for interaction (at least one monitor/tutor needed for this activity). These structures may be linked to additional information through augmented reality. Thus, the audience may access audio-tips, additional information and more sequences related to the topics.

The information is shown in a simple and straightway, using video-editing techniques, journalistic approach, and writing techniques for panels, videos, and interactivity. The audience may understand how body structures are affected, absorb this knowledge, and be motivated to seek more knowledge through the Internet.
Original languageEnglish
Publication statusPublished - 17 Mar 2019

Fingerprint

Audition
Health
Knowledge acquisition
Augmented reality
Computer graphics
Virtual reality
Skin
Internet

Cite this

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title = "The Sixth Sense: Virtual Human Project and Interactive Learning Environments",
abstract = "Interactive learning environment regarding basic health senses: voice, hearing, vision, skin, locomotion, and spine. Featuring compendium posters, 3D CGI video sequences of the human body, and 3D printed objects (real size and maximized). The main goal is to introduce the audience to basic health information over the human body in a dynamic and interactive way. The environment can be set in any kind of space since it has been developed as a ‘package’ to be easily replicated.The interactive learning environment is made of panels with interactive messages (size A0, A1, A2 or A3 depending on the available space) and videos with 3D computer graphics of the human body. The sequences have informative subtitles and voiceover to stimulate knowledge acquisition in 3 ways: vision, hearing, and cognition (message interpretation). The panels (as well as the videos) bring ‘hidden information’ (eg. Easter eggs) for specific contents developed for a virtual environment under the message ‘Learn+’ (learn more) printed in the panels and at the end of the videos. Each topic has also one or more 3D printed structures for interaction (at least one monitor/tutor needed for this activity). These structures may be linked to additional information through augmented reality. Thus, the audience may access audio-tips, additional information and more sequences related to the topics.The information is shown in a simple and straightway, using video-editing techniques, journalistic approach, and writing techniques for panels, videos, and interactivity. The audience may understand how body structures are affected, absorb this knowledge, and be motivated to seek more knowledge through the Internet.",
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