The Cyborg Subject: Reality, Consciousness, Parallax

Research output: Book/ReportBook

Abstract

This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds.
Original languageEnglish
Place of PublicationLondon
PublisherPalgrave Macmillan Ltd.
Publication statusPublished - 2016

Fingerprint

Consciousness
Cyborgs
Physical
Materialist
Philosophy
Inclusion
Avatar
Spectatorship
Gilles Deleuze
Conception
Psychological
Computer Science
Quantum Physics
Computer Games
Cyberspace
Subjective Experience
Epistemological
Digital Art
Ontological
Science Fiction

Cite this

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title = "The Cyborg Subject: Reality, Consciousness, Parallax",
abstract = "This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds.",
author = "Garfield Benjamin",
year = "2016",
language = "English",
publisher = "Palgrave Macmillan Ltd.",
address = "United Kingdom",

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The Cyborg Subject : Reality, Consciousness, Parallax. / Benjamin, Garfield.

London : Palgrave Macmillan Ltd., 2016.

Research output: Book/ReportBook

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Benjamin G. The Cyborg Subject: Reality, Consciousness, Parallax. London: Palgrave Macmillan Ltd., 2016.