Students' perceptions of game-based learning using CodinGame

Prins Butt

    Research output: Chapter in Book/Report/Published conference proceedingConference contributionpeer-review

    139 Downloads (Pure)

    Abstract

    Game-based learning incorporates educational content into computer games. It is a trend with many advocates and one which has experienced rapid growth in recent years. This paper discusses the potential of this approach and presents the results of the author's pilot study of the perceptions of students towards game based learning in introductory computer programming. Data was collected from 33 first- year undergraduate students using a survey consisting of 16 Likert data items and using a 5 point Likert rating scale. The findings indicate that the students found this particular approach to learning enjoyable and in some cases prefer able to conventional approaches.
    Original languageEnglish
    Title of host publicationInternational Conference on Information Communication Technologies in Education
    Pages151-158
    Number of pages8
    Publication statusPublished - 1 Jul 2016

    Fingerprint

    Dive into the research topics of 'Students' perceptions of game-based learning using CodinGame'. Together they form a unique fingerprint.

    Cite this