Students' Perceptions of Game-Based Learning using CodinGame

    Research output: Published contribution to conferencePaper

    Abstract

    Game-based learning incorporates educational content into computer games. It is a trend with many advocates and one which has experienced rapid growth in recent years. This paper discusses the potential of this approach and presents the results of the author's pilot study of the perceptions of students towards game-based learning in introductory computer programming. Data was collected from 33 first-year undergraduate students using a survey consisting of 16 Likert data items and using a 5 point Likert rating scale. The findings indicate that the students found this particular approach to learning enjoyable and in some cases preferable to conventional approaches.
    Original languageEnglish
    Pages151-158
    Publication statusPublished - 7 Jul 2016
    EventInternational conference on ICT in Education - Rhodes, Greece
    Duration: 7 Jul 20169 Jul 2016
    Conference number: 2016
    http://www.icicte.org/ICICTE16Proceedings.htm

    Conference

    ConferenceInternational conference on ICT in Education
    Abbreviated titleICICTE
    CountryGreece
    CityRhodes
    Period7/07/169/07/16
    Internet address

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  • Cite this

    Butt, P. (2016). Students' Perceptions of Game-Based Learning using CodinGame. 151-158. Paper presented at International conference on ICT in Education, Rhodes, Greece.