Abstract
Game-based learning incorporates educational content into computer games. It is a trend with many advocates and one which has experienced rapid growth in recent years. This paper discusses the potential of this approach and presents the results of the author's pilot study of the perceptions of students towards game-based learning in introductory computer programming. Data was collected from 33 first-year undergraduate students using a survey consisting of 16 Likert data items and using a 5 point Likert rating scale. The findings indicate that the students found this particular approach to learning enjoyable and in some cases preferable to conventional approaches.
Original language | English |
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Pages | 151-158 |
Publication status | Published - 7 Jul 2016 |
Event | International conference on ICT in Education - Rhodes, Greece Duration: 7 Jul 2016 → 9 Jul 2016 Conference number: 2016 http://www.icicte.org/ICICTE16Proceedings.htm |
Conference
Conference | International conference on ICT in Education |
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Abbreviated title | ICICTE |
Country | Greece |
City | Rhodes |
Period | 7/07/16 → 9/07/16 |
Internet address |