Students' Perceptions of Game-Based Learning using CodinGame

Research output: Published contribution to conferencePaper

Abstract

Game-based learning incorporates educational content into computer games. It is a trend with many advocates and one which has experienced rapid growth in recent years. This paper discusses the potential of this approach and presents the results of the author's pilot study of the perceptions of students towards game-based learning in introductory computer programming. Data was collected from 33 first-year undergraduate students using a survey consisting of 16 Likert data items and using a 5 point Likert rating scale. The findings indicate that the students found this particular approach to learning enjoyable and in some cases preferable to conventional approaches.
Original languageEnglish
Pages151
Number of pages158
Publication statusPublished - 7 Jul 2016
EventInternational conference on ICT in Education - Rhodes, Greece
Duration: 7 Jul 20169 Jul 2016
Conference number: 2016
http://www.icicte.org/ICICTE16Proceedings.htm

Conference

ConferenceInternational conference on ICT in Education
Abbreviated titleICICTE
CountryGreece
CityRhodes
Period7/07/169/07/16
Internet address

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Students
Computer games
Computer programming

Cite this

Butt, P. (2016). Students' Perceptions of Game-Based Learning using CodinGame. 151. Paper presented at International conference on ICT in Education, Rhodes, Greece.
Butt, Prins. / Students' Perceptions of Game-Based Learning using CodinGame. Paper presented at International conference on ICT in Education, Rhodes, Greece.158 p.
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Butt, P 2016, 'Students' Perceptions of Game-Based Learning using CodinGame' Paper presented at International conference on ICT in Education, Rhodes, Greece, 7/07/16 - 9/07/16, pp. 151.

Students' Perceptions of Game-Based Learning using CodinGame. / Butt, Prins.

2016. 151 Paper presented at International conference on ICT in Education, Rhodes, Greece.

Research output: Published contribution to conferencePaper

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AB - Game-based learning incorporates educational content into computer games. It is a trend with many advocates and one which has experienced rapid growth in recent years. This paper discusses the potential of this approach and presents the results of the author's pilot study of the perceptions of students towards game-based learning in introductory computer programming. Data was collected from 33 first-year undergraduate students using a survey consisting of 16 Likert data items and using a 5 point Likert rating scale. The findings indicate that the students found this particular approach to learning enjoyable and in some cases preferable to conventional approaches.

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Butt P. Students' Perceptions of Game-Based Learning using CodinGame. 2016. Paper presented at International conference on ICT in Education, Rhodes, Greece.