Abstract
The performance was based on real-time integration between sound and imagery. Unlike previous attempts to link sound and imagery, which have largely occurred in a parallel relationship, this performance will use sound (music) to create imagery in real-time. This link between sound/music and imagery is created using bespoke software that we have developed under the name KikiT VisuoSonic. We have used this software in many different environments and contexts to create real-time interactions between sound/music and imagery, which creates immersive environments in which the concert hall, the art gallery, the theatre and the cinema converge into a ‘total’ performance space.
The narrative context for the performance draws on Bunraku, the traditional Japanese form of puppet theatre that came to prominence in Osaka, Japan, in the early 19th century. The puppets are controlled by three masked puppeteers dressed entirely in black. The puppets lifelike characteristics are juxtaposed with narratives drawn from the every day and supernatural world.
The narrative context for the performance draws on Bunraku, the traditional Japanese form of puppet theatre that came to prominence in Osaka, Japan, in the early 19th century. The puppets are controlled by three masked puppeteers dressed entirely in black. The puppets lifelike characteristics are juxtaposed with narratives drawn from the every day and supernatural world.
Original language | English |
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Title of host publication | 6º Encontro Científico Internacional para Estudos sobre Som e Instrumentos Musicais |
Subtitle of host publication | ANIMUSIC 2017 : Scientific & Cultural Knowledge and Expression in Sound and Musical Instrument studies - 6th Organological Congress, Porto Portugal, Aug 24-Aug 27, 2017 Performance Location: Auditório do Conservatório de Música do Porto, Portugal |
Place of Publication | Performance: Porto. Portugal |
Publisher | ANIMUSIC |
Publication status | Published - 24 Aug 2017 |