Skip to main navigation Skip to search Skip to main content

Peer-to-peer live video streaming with rateless codes for massively multiplayer online games

  • Shakeel Ahmad
  • , Christos Bouras
  • , Eliya Buyukkaya
  • , Muneeb Dawood
  • , Raouf Hamzaoui
  • , Vaggelis Kapoulas
  • , Andreas Papazois
  • , Gwendal Simon

Research output: Contribution to journalArticlepeer-review

139 Downloads (Pure)

Abstract

We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
Original languageEnglish
Pages (from-to)44-62
Number of pages19
JournalPeer-to-Peer Networking and Applications
Volume11
Issue number1
DOIs
Publication statusPublished - 19 Aug 2016

Fingerprint

Dive into the research topics of 'Peer-to-peer live video streaming with rateless codes for massively multiplayer online games'. Together they form a unique fingerprint.

Cite this