Peer-to-peer live video streaming with rateless codes for massively multiplayer online games

Shakeel Ahmad, Christos Bouras, Eliya Buyukkaya, Muneeb Dawood, Raouf Hamzaoui, Vaggelis Kapoulas, Gwendal Simon

    Research output: Contribution to journalArticle

    Abstract

    We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream
    the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
    Original languageEnglish
    Pages (from-to)44-62
    Number of pages19
    JournalPeer-to-Peer Networking and Applications
    Volume11
    Issue number1
    Publication statusPublished - 19 Aug 2016

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  • Cite this

    Ahmad, S., Bouras, C., Buyukkaya, E., Dawood, M., Hamzaoui, R., Kapoulas, V., & Simon, G. (2016). Peer-to-peer live video streaming with rateless codes for massively multiplayer online games. Peer-to-Peer Networking and Applications, 11(1), 44-62.