Abstract
We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream
the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
Original language | English |
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Pages (from-to) | 44-62 |
Number of pages | 19 |
Journal | Peer-to-Peer Networking and Applications |
Volume | 11 |
Issue number | 1 |
DOIs | |
Publication status | Published - 19 Aug 2016 |
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Shakeel Ahmad, Associate Professor
- Science and Engineering - Associate Professor in Computing
- Solent Computing and AI - Research Group Convenor
Person: Academic