Mediated cities: the impact of locative media on space, place and social connections

Michael Saker

    Research output: Chapter in Book/Report/Published conference proceedingConference contribution

    Abstract

    The digitalization of urban space is reframing the city, providing new connective possibilities as well as new approaches to space and place. A significant part of this development is the mobile web, which allows people to access location-based information on their smartphones, real-time, as they traverse their environment. For de Souza e Silva (2006) the overlaying of space with such information produces what she refers to as ?hybrid space?. This hybrid space means the city is increasingly a fusion of both the digital and the physical. The various potentials of this fusion are presently being realized through smartphones and locative applications. More recently locative media, such as location-based social networks (LBSNs), have replaced text-message-based social networks, such as Dodgeball. A prime example of this is Foursquare, an LBSN that combines elements of social networking alongside components of pervasive play. Users can share their physical location with friends by ?checking-in?, just as check-ins and combinations of check-ins are awarded points, badges and mayorships. The visualization of social connections through this LBSN, as well as the gamification of space and place, has the potential then to impact how people coordinate social interactions and approach the city. Based on an original qualitative study involving interviews with a number of Foursquare users, and while drawing on early understandings of play (Caillois, 2001; Huizinga, 1992) alongside Simmel?s (1950) work on the metropolis, this paper explores Foursquare and its impact on space, place and social connections in two ways. Firstly it examines the various ways in which this LBSN is used to arrange social interactions, paying close attention to the new social opportunities this is enabling. Secondly it investigates the effect Foursquare and the reframing of play is having on spatial relationships and the mobility choices of users.
    Original languageEnglish
    Title of host publicationDIGITAL-CULTURAL ECOLOGY AND THE MEDIUM-SIZED CITY
    Pages133-139
    Number of pages7
    Publication statusPublished - 1 Apr 2016

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