Immersive video environments: Investigating the impact of "wraparound" media

Julian Konczak

    Research output: Chapter in Book/Report/Published conference proceedingConference contributionpeer-review

    Abstract

    Immersive technologies such as VR and binaural audio promise greater levels of audience engagement whereby one may lose oneself in an experience through a sense of presence or achieve higher levels of subject identification via an ?empathy machine? ? this project aims to devise how these claims may be tested while developing novel storytelling techniques
    Original languageEnglish
    Title of host publicationR&I Conference 2017:, 3 May 2017, Southampton Solent University.
    Publication statusPublished - 1 May 2017

    Fingerprint Dive into the research topics of 'Immersive video environments: Investigating the impact of "wraparound" media'. Together they form a unique fingerprint.

    Cite this