Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide

Ramy Hammady, Minhua Ma

    Research output: Chapter in Book/Report/Published conference proceedingChapterpeer-review

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    Since the Augmented Reality (AR) headset ‘Microsoft HoloLens’ released in 2016, the academic and the industrial community witnessed an obvious transformation and changes in the perception of AR applications. Despite this breakthrough, most of the HoloLens users have explicitly reported the narrow field of view (FOV) that crops the virtual augmentation from the viewer’s sight to a small window of 34° (Bimber & Bruns in PhoneGuide: Adaptive image classification for mobile museum guidance, 2011). This limitation can result in losing pre-made functions and visuals in the AR application. Therefore, this study introduced attempts to design a spatial UI representing a way around the narrow FOV that HoloLens suffers from. The UI was a crucial part of AR museum system which was evaluated by 9 experts in HCI, visual communication and museum engaging studies. Results showed a positive feedback on the usability of the system and users’ experience. This method can help HoloLens developers to extend their applications’ functionalities with avoiding missing content.
    Original languageEnglish
    Title of host publicationAugmented Reality and Virtual Reality
    Subtitle of host publicationThe Power of AR and VR for Business
    EditorsM. Claudia tom Dieck, Timothy Jung
    Place of PublicationCham
    PublisherSpringer Verlag
    Number of pages14
    ISBN (Electronic)978-3-030-06246-0
    ISBN (Print)978-3-030-06245-3
    Publication statusPublished - 19 Feb 2019

    Publication series

    NameProgress in IS


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