Creating a VR Shooter game using Optimized Techniques

Konstantinos Ntokos, Orfeas Eleftheriou

Research output: Non-textual formDigital or Visual Products


Build a VR shooter game (by applying variations on movement and interaction techniques) and learn about optimization and how it can give end users a comfortable and positive experience.
Original languageEnglish
Place of Publication
Media of outputOnline
Publication statusPublished - Sep 2017

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