Creating a VR Shooter game using Optimized Techniques

Konstantinos Ntokos, Orfeas Eleftheriou

    Research output: Creative Practice OutputsDigital or Visual Products


    Build a VR shooter game (by applying variations on movement and interaction techniques) and learn about optimization and how it can give end users a comfortable and positive experience.
    Original languageEnglish
    Place of Publication
    Media of outputOnline
    Publication statusPublished - Sept 2017

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