TY - JOUR
T1 - Community Tools for Massively Multiplayer Online Games
AU - Ahmad, Shakeel
AU - Bouras, Christos
AU - Hamzaoui, Raouf
AU - Liu, Jiayi
AU - Papazois, Andreas
AU - Perelman, Erez
AU - Shani, Alex
AU - Simon, Gwendal
AU - Tsichritzis, George
PY - 2011
Y1 - 2011
N2 - One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project provides tools to enhance collaborative activities between online gamers and offers new tools for the generation, distribution and insertion of usergenerated content in MMOGs. CNG allows the addition of new engaging community services without changing the game code and without adding new processing or network loads to the MMOG central servers. The user-generated content considered by the CNG project includes 3D objects and graphics, as well as screen-captured live video of the game, which is shared using peer-to-peer technology. We survey the state of the art in all areas related to the project and present its concept, objectives, and innovations.
AB - One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project provides tools to enhance collaborative activities between online gamers and offers new tools for the generation, distribution and insertion of usergenerated content in MMOGs. CNG allows the addition of new engaging community services without changing the game code and without adding new processing or network loads to the MMOG central servers. The user-generated content considered by the CNG project includes 3D objects and graphics, as well as screen-captured live video of the game, which is shared using peer-to-peer technology. We survey the state of the art in all areas related to the project and present its concept, objectives, and innovations.
M3 - Article
VL - 4
SP - 313
EP - 323
JO - International Journal on Advances in Networks and Services
JF - International Journal on Advances in Networks and Services
IS - 3/4
ER -