Abstract
Augmented Reality (AR) technology is one of the fastest growing areas in the computing field and it has pervaded many applications in the market including museums. However, there is a need for a survey exploring the effectiveness of augmented reality as a communication medium in museums. This paper reviews the development of Augmented Reality as a mass communication [1] tool in museums. We introduce a communication model which would work as a roadmap building AR guidance system with ensuring this system will be a successful method of communication with users. Besides, we propose a novel way to enhance the visitors’ experience and learning by combining AR with games in museums.
| Original language | English |
|---|---|
| Title of host publication | Serious Games |
| Subtitle of host publication | Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings |
| Editors | Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel |
| Place of Publication | Cham |
| Publisher | Springer Verlag |
| Pages | 181-187 |
| Number of pages | 6 |
| ISBN (Electronic) | 978-3-319-45841-0 |
| ISBN (Print) | 978-3-319-45840-3 |
| DOIs | |
| Publication status | Published - 3 Sept 2016 |
Fingerprint
Dive into the research topics of 'Augmented Reality and Gamification in Heritage Museums'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver