Augmented Reality and Gamification in Heritage Museums

Ramy Hammady, Minhua Ma

    Research output: Chapter in Book/Report/Published conference proceedingChapter

    Abstract

    Augmented Reality (AR) technology is one of the fastest growing areas in the computing field and it has pervaded many applications in the market including museums. However, there is a need for a survey exploring the effectiveness of augmented reality as a communication medium in museums. This paper reviews the development of Augmented Reality as a mass communication [1] tool in museums. We introduce a communication model which would work as a roadmap building AR guidance system with ensuring this system will be a successful method of communication with users. Besides, we propose a novel way to enhance the visitors’ experience and learning by combining AR with games in museums.
    Original languageEnglish
    Title of host publicationSerious Games -
    Place of PublicationCham
    PublisherSpringer Verlag
    Pages181-187
    Number of pages6
    Volume9894
    ISBN (Electronic)978-3-319-45841-0
    ISBN (Print)978-3-319-45840-3
    Publication statusPublished - 3 Sep 2016

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  • Cite this

    Hammady, R., & Ma, M. (2016). Augmented Reality and Gamification in Heritage Museums. In Serious Games - (Vol. 9894, pp. 181-187). Springer Verlag.