Augmented Reality and Gamification in Heritage Museums

Ramy Hammady, Minhua Ma

    Research output: Chapter in Book/Report/Published conference proceedingChapterpeer-review


    Augmented Reality (AR) technology is one of the fastest growing areas in the computing field and it has pervaded many applications in the market including museums. However, there is a need for a survey exploring the effectiveness of augmented reality as a communication medium in museums. This paper reviews the development of Augmented Reality as a mass communication [1] tool in museums. We introduce a communication model which would work as a roadmap building AR guidance system with ensuring this system will be a successful method of communication with users. Besides, we propose a novel way to enhance the visitors’ experience and learning by combining AR with games in museums.
    Original languageEnglish
    Title of host publicationSerious Games -
    Place of PublicationCham
    PublisherSpringer Verlag
    Number of pages6
    ISBN (Electronic)978-3-319-45841-0
    ISBN (Print)978-3-319-45840-3
    Publication statusPublished - 3 Sep 2016

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