Application of games-based learning in introductory computer programming

Research output: Published contribution to conferenceAbstract

Abstract

Advocates of the use of games in education have long realised the power of games to engage and motivate. They have argued that games have the potential to be powerful pedagogical devices and have encouraged their use in various spheres of education. Game-based learning is a trend that utilises games in the learning process. It is a rapidly growing trend that is being fuelled by an expanding portfolio of success stories. Much of this success has been at primary and secondary levels of education but the adoption of game-based learning in higher education remains limited. Educators determined to tackle issues related to student motivation and engagement in higher education are being attracted by the motivational potential of games and with fewer barriers and growing access to gaming technology it is increasingly possible for educators to explore their use in higher education.

This workshop discusses the potential and pitfalls of using games in education. Participants will be given an overview of key developments in the areas of gamification, serious games and games based learning and will be introduced to a games-based approach to learning introductory computer programming. Participants will utilise a serious educational game to gain first-hand experience of game-based learning. The potential of this approach is discussed by drawing on existing literature and learning theories such as experiential learning and constructivism. The workshop will conclude by discussing future work and providing participants an opportunity to share their views.
Original languageEnglish
Publication statusPublished - 24 Jun 2016
EventSolent Learning and Teaching Community Conference: In pursuit of excellence: inspiring achievement through transformative pedagogy - Southampton Solent University, Southampton, United Kingdom
Duration: 23 Jun 201723 Jun 2017
Conference number: 2017
https://www.solent.ac.uk/research/documents/sltcc-2016-programme.pdf

Conference

ConferenceSolent Learning and Teaching Community Conference
CountryUnited Kingdom
CitySouthampton
Period23/06/1723/06/17
Internet address

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programming
learning
education
literature theory
educator
constructivism
trend
learning theory
level of education
learning process
experience
student

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Butt, P. (2016). Application of games-based learning in introductory computer programming. Abstract from Solent Learning and Teaching Community Conference, Southampton, United Kingdom.
Butt, Prins. / Application of games-based learning in introductory computer programming. Abstract from Solent Learning and Teaching Community Conference, Southampton, United Kingdom.
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title = "Application of games-based learning in introductory computer programming",
abstract = "Advocates of the use of games in education have long realised the power of games to engage and motivate. They have argued that games have the potential to be powerful pedagogical devices and have encouraged their use in various spheres of education. Game-based learning is a trend that utilises games in the learning process. It is a rapidly growing trend that is being fuelled by an expanding portfolio of success stories. Much of this success has been at primary and secondary levels of education but the adoption of game-based learning in higher education remains limited. Educators determined to tackle issues related to student motivation and engagement in higher education are being attracted by the motivational potential of games and with fewer barriers and growing access to gaming technology it is increasingly possible for educators to explore their use in higher education.This workshop discusses the potential and pitfalls of using games in education. Participants will be given an overview of key developments in the areas of gamification, serious games and games based learning and will be introduced to a games-based approach to learning introductory computer programming. Participants will utilise a serious educational game to gain first-hand experience of game-based learning. The potential of this approach is discussed by drawing on existing literature and learning theories such as experiential learning and constructivism. The workshop will conclude by discussing future work and providing participants an opportunity to share their views.",
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language = "English",
note = "Solent Learning and Teaching Community Conference : In pursuit of excellence: inspiring achievement through transformative pedagogy ; Conference date: 23-06-2017 Through 23-06-2017",
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Butt, P 2016, 'Application of games-based learning in introductory computer programming' Solent Learning and Teaching Community Conference, Southampton, United Kingdom, 23/06/17 - 23/06/17, .

Application of games-based learning in introductory computer programming. / Butt, Prins.

2016. Abstract from Solent Learning and Teaching Community Conference, Southampton, United Kingdom.

Research output: Published contribution to conferenceAbstract

TY - CONF

T1 - Application of games-based learning in introductory computer programming

AU - Butt, Prins

PY - 2016/6/24

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AB - Advocates of the use of games in education have long realised the power of games to engage and motivate. They have argued that games have the potential to be powerful pedagogical devices and have encouraged their use in various spheres of education. Game-based learning is a trend that utilises games in the learning process. It is a rapidly growing trend that is being fuelled by an expanding portfolio of success stories. Much of this success has been at primary and secondary levels of education but the adoption of game-based learning in higher education remains limited. Educators determined to tackle issues related to student motivation and engagement in higher education are being attracted by the motivational potential of games and with fewer barriers and growing access to gaming technology it is increasingly possible for educators to explore their use in higher education.This workshop discusses the potential and pitfalls of using games in education. Participants will be given an overview of key developments in the areas of gamification, serious games and games based learning and will be introduced to a games-based approach to learning introductory computer programming. Participants will utilise a serious educational game to gain first-hand experience of game-based learning. The potential of this approach is discussed by drawing on existing literature and learning theories such as experiential learning and constructivism. The workshop will conclude by discussing future work and providing participants an opportunity to share their views.

M3 - Abstract

ER -

Butt P. Application of games-based learning in introductory computer programming. 2016. Abstract from Solent Learning and Teaching Community Conference, Southampton, United Kingdom.