The paper evaluates the impacts of using adaptive contemporary workplace methods for the enhancement of student motivation and learning, along with future employability. The interim effects of incorporating an ‘Agile’ project management approach within an established Activity-Based Learning strategy are considered for second year undergraduate students in Software Engineering and Computer Games Development environments. A range of observations and measurements are analysed to determine likely cause and effect relationships, supported by the university's virtual learning environment, as a key communications component. The findings suggest that student motivation may be significantly enhanced through online access to interactive multi-media materials in support of an incremental facilitated learning strategy. In addition, local employer interest in graduate recruitment has been increased.
|Journal||International Journal of Human Capital and IT Professionals (IJHCITP)|
|Publication status||Published - 2013|