A review of eye-tracking and usability in computer games

MJ Allen, Norman Gough, Quasim Mehdi, Brian Wink

Research output: Chapter in Book/Report/Published conference proceedingChapter

Abstract

This paper reviews current research and practices in the fields of usability, eye-tracking and computer/video game (CVG) evaluation, and examines whether eye-movement metrics can be used to effectively evaluate CVGs. Productivity software has to be usable, i.e. efficient, effective and satisfying, when enabling a user to achieve a particular goal or outcome. However, games are bought to be fun and provide a challenge. This study examines how traditional usability criteria can be applied when evaluating CVGs and discusses whether eye-movement metrics can provide practical information regarding the game-interface, game-mechanics and game-play.
Original languageEnglish
Title of host publication4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)
Pages26-30
Number of pages5
Publication statusPublished - 2003

Publication series

Name4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)

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  • Cite this

    Allen, MJ., Gough, N., Mehdi, Q., & Wink, B. (2003). A review of eye-tracking and usability in computer games. In 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003) (pp. 26-30). (4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)).