A review of eye-tracking and usability in computer games

MJ Allen, Norman Gough, Quasim Mehdi, Brian Wink

    Research output: Chapter in Book/Report/Published conference proceedingChapterpeer-review

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    Abstract

    This paper reviews current research and practices in the fields of usability, eye-tracking and computer/video game (CVG) evaluation, and examines whether eye-movement metrics can be used to effectively evaluate CVGs. Productivity software has to be usable, i.e. efficient, effective and satisfying, when enabling a user to achieve a particular goal or outcome. However, games are bought to be fun and provide a challenge. This study examines how traditional usability criteria can be applied when evaluating CVGs and discusses whether eye-movement metrics can provide practical information regarding the game-interface, game-mechanics and game-play.
    Original languageEnglish
    Title of host publication4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)
    Pages26-30
    Number of pages5
    Publication statusPublished - 2003

    Publication series

    Name4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)

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