TY - CHAP
T1 - A review of eye-tracking and usability in computer games
AU - Allen, MJ
AU - Gough, Norman
AU - Mehdi, Quasim
AU - Wink, Brian
PY - 2003
Y1 - 2003
N2 - This paper reviews current research and practices in the fields of usability, eye-tracking and computer/video game (CVG) evaluation, and examines whether eye-movement metrics can be used to effectively evaluate CVGs. Productivity software has to be usable, i.e. efficient, effective and satisfying, when enabling a user to achieve a particular goal or outcome. However, games are bought to be fun and provide a challenge. This study examines how traditional usability criteria can be applied when evaluating CVGs and discusses whether eye-movement metrics can provide practical information regarding the game-interface, game-mechanics and game-play.
AB - This paper reviews current research and practices in the fields of usability, eye-tracking and computer/video game (CVG) evaluation, and examines whether eye-movement metrics can be used to effectively evaluate CVGs. Productivity software has to be usable, i.e. efficient, effective and satisfying, when enabling a user to achieve a particular goal or outcome. However, games are bought to be fun and provide a challenge. This study examines how traditional usability criteria can be applied when evaluating CVGs and discusses whether eye-movement metrics can provide practical information regarding the game-interface, game-mechanics and game-play.
UR - http://www.mendeley.com/research/review-eyetracking-usability-computer-games
M3 - Chapter
SN - 9077381058
T3 - 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)
SP - 26
EP - 30
BT - 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)
ER -