A review of eye-tracking and usability in computer games

MJ Allen, Norman Gough, Quasim Mehdi, Brian Wink

Research output: Chapter in Book/Report/Published conference proceedingChapter

Abstract

This paper reviews current research and practices in the fields of usability, eye-tracking and computer/video game (CVG) evaluation, and examines whether eye-movement metrics can be used to effectively evaluate CVGs. Productivity software has to be usable, i.e. efficient, effective and satisfying, when enabling a user to achieve a particular goal or outcome. However, games are bought to be fun and provide a challenge. This study examines how traditional usability criteria can be applied when evaluating CVGs and discusses whether eye-movement metrics can provide practical information regarding the game-interface, game-mechanics and game-play.
Original languageEnglish
Title of host publication4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)
Pages26-30
Number of pages5
Publication statusPublished - 2003

Publication series

Name4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)

Fingerprint

Computer games
Eye movements
Mechanics
Productivity

Cite this

Allen, MJ., Gough, N., Mehdi, Q., & Wink, B. (2003). A review of eye-tracking and usability in computer games. In 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003) (pp. 26-30). (4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)).
Allen, MJ ; Gough, Norman ; Mehdi, Quasim ; Wink, Brian. / A review of eye-tracking and usability in computer games. 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003). 2003. pp. 26-30 (4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)).
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Allen, MJ, Gough, N, Mehdi, Q & Wink, B 2003, A review of eye-tracking and usability in computer games. in 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003). 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003), pp. 26-30.

A review of eye-tracking and usability in computer games. / Allen, MJ; Gough, Norman; Mehdi, Quasim; Wink, Brian.

4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003). 2003. p. 26-30 (4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)).

Research output: Chapter in Book/Report/Published conference proceedingChapter

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Allen MJ, Gough N, Mehdi Q, Wink B. A review of eye-tracking and usability in computer games. In 4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003). 2003. p. 26-30. (4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)).