This paper reviews current research and practices in the fields of usability, eye-tracking and computer/video game (CVG) evaluation, and examines whether eye-movement metrics can be used to effectively evaluate CVGs. Productivity software has to be usable, i.e. efficient, effective and satisfying, when enabling a user to achieve a particular goal or outcome. However, games are bought to be fun and provide a challenge. This study examines how traditional usability criteria can be applied when evaluating CVGs and discusses whether eye-movement metrics can provide practical information regarding the game-interface, game-mechanics and game-play.
|Title of host publication||4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)|
|Number of pages||5|
|Publication status||Published - 2003|
|Name||4th International Conference on Intelligent Games and Simulation GAMEON 2003 Proceedings (2003)|