A Flipped Gamified Classroom

Prins Butt

    Research output: Published contribution to conferencePaperpeer-review

    Abstract

    The flipped classroom is a learner-centred pedagogy in which out-of-class activities focus on delivering instruction and in-class activities are repurposed towards problem-based enquiry and group learning. This paper explores the design of one such classroom. The study draws on the results of a survey investigating the perceptions of students and tutors towards the flipped approach and details the findings of a focus group and a flipped gamified classroom for a postgraduate computing course module. The findings suggest that participants favour a flipped and gamified approach where learners are rewarded for progression and have opportunities to collaborate with others.
    Original languageEnglish
    Pages238-248
    Number of pages10
    Publication statusPublished - 6 Jul 2017
    EventICICTE, International Conference on Information, Communication Technologies in Education, ICICTE 2017 -
    Duration: 6 Jul 20178 Jul 2017

    Conference

    ConferenceICICTE, International Conference on Information, Communication Technologies in Education, ICICTE 2017
    Period6/07/178/07/17

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