Games User Research is a book written by a large group of authors from both academia and the computer games industry. It discusses various methodologies and approaches to games user research (GUR), and provides ample information for those wishing to enter the GUR field. Most of the information in the book is more applicable to AAA studios and specialist outsourced research groups rather than small/indie studios. In this review I draw key sections from the book for commentary. In summary, this book is an excellent starting point for any wishing to understand the fundamental principles of games user research, and a useful handbook for those wishing to develop a new research department or expand an existing one.