Description
"The City as Escape Room: place, participation, meaning, affect"ABSTRACT. One of the challenges of describing to laypeople quite what ‘transmedia’ is, comes down to the complexity of the concept and the range of different ways in which it manifests. Everyone understands the concept of an escape room so transferring this to an expanded geographical location aids the communication process. It also situates the city as a play space in which community participation, meaning-making and co-creation are interwoven as meaningful story experiences for those taking part. This presentation draws on two key case studies of community-driven transmedia experiences to identify the ways in which immersive experience design can take hold of a city as a play space and translate it into a story experience. The first case study, Cursed City Dark Tide, Portsmouth (2019), and the second, Octopuses & Other Sea Creatures, Portsmouth (2022) will explore the ways in transmedia can defamiliarise the familiar and generate affective story experiences.
Period | 5 Sept 2022 → 7 Sept 2022 |
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Event type | Conference |
Location | Aberdeen, United KingdomShow on map |
Degree of Recognition | National |